Masterpiece
Masterpiece
Neat game! Unfortunately, I got stuck, I don't know if there are buttons to grab stuff but I couldn't take the fallen can, I couldn't interact with the alien, not sure what the ooze box does and the second door never opened. I tried various keys on the keyboard, tried to solve hidden puzzles but I really couldn't figure it out.
Hi. I'm sorry there was such a problem with the game being so not very player friendly. Look at the solution to this puzzle. In one of the rooms, you can meet a robot that speaks some code. Memorize this code and enter it on the keyboard in the room with a closed door. If you have further problems with the passage, please write here, or see the passage of the game at the link)
https://www.youtube.com/watch?v=ze1l7w8SVok
It looks interesting, but failing the grazing bar multiple times made me quit. I think early on, you need to have a way for players to move forward. As a designer, it'll be your job to ensure there's some measure of player retention, and failing a lot early on will definitely turn off a number of players.
Neat demo though.
You know, I considered that, since my limited playtesting seemed to indicate as much, but I felt weird about giving you a freebie on what is supposed to be the tutorial, since that felt like kneecapping you for what would come later.
But on second inspection, it really could have been a bit easier, or at the very least give the enemy different dialogue whenever you reset so it wasn't as monotonous.
Thanks for the rev though, very enlightening
Great music!
Lightspeed6 is great. ๐
I really love the soundtrack to this
Interesting concept, though certainly very short. Unfortunately, I think there's a problem with the math aiming the wand to the cursor, there's a huge offset which changes as you move the mouse towards and away from the character
It's a bit weird that a successful shoot doesn't gain points, and a wrong shoot doesn't seem to have any consequences?
Yeah I tried to make a game in a day and thatโs what it turned out, I was thinking of adding a miss counter or something like if you miss 3 times you die but that does not really make sense. Thanks for the response!
Sometimes you don't need more than a minute to see how amazing and polished a game is, huge kudos for Peggle meets Puzzle Quest
Appreciate the feedback man ๐ actually we got the idea from peglin. We just found out about the peggle a week ago.
It's neat, but it would be nice to be able to play against the computer. Would be tough to make it great, but even having anything would be nice.
Fun game, really clever stuff!
Passionate game developer, made a JRPG, a card game, a racing game and more, now making cool Newgrounds titles.
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Joined on 2/28/14