Really nice, looking forward to seeing it evolve!
Really nice, looking forward to seeing it evolve!
Thanks dude!
Shotgun is too big and hides enemies, bullets don't spawn from the shotgun, feels like it lacks some SFX (when picking stuff up), second section of the first level with enemies close to the door that opens and closes way too fast is overly annoying, really wish I had mouse controls. Might need a bit of work...
Would a setting for mouse-lock fix the problem?
It's a neat game but the controls throw me off. I'd much rather it be like a right click contextual thing rather than having to go in and out of actions constantly. I feel like completing an area isn't as intuitive as it could be with better controls.
Thanks for feedback, you can now right click on map and see available actions in a context menu.
I don't think I understand this game, yes you have to match the balls to the clicks, but it doesn't seem like they're properly synced to the music? At least they don't seem to be on my system. I've played a lot of DDR (and do audio editing) so I feel like I have a good handle on this.
Ok, the reason for this, is because its an old version, also if you download it it's synced up properly, go to the itch.io page and it's good there, i didnt think anyone would see it on newgrounds tbh
Neat game! Unfortunately, I got stuck, I don't know if there are buttons to grab stuff but I couldn't take the fallen can, I couldn't interact with the alien, not sure what the ooze box does and the second door never opened. I tried various keys on the keyboard, tried to solve hidden puzzles but I really couldn't figure it out.
Hi. I'm sorry there was such a problem with the game being so not very player friendly. Look at the solution to this puzzle. In one of the rooms, you can meet a robot that speaks some code. Memorize this code and enter it on the keyboard in the room with a closed door. If you have further problems with the passage, please write here, or see the passage of the game at the link)
https://www.youtube.com/watch?v=ze1l7w8SVok
It looks interesting, but failing the grazing bar multiple times made me quit. I think early on, you need to have a way for players to move forward. As a designer, it'll be your job to ensure there's some measure of player retention, and failing a lot early on will definitely turn off a number of players.
Neat demo though.
You know, I considered that, since my limited playtesting seemed to indicate as much, but I felt weird about giving you a freebie on what is supposed to be the tutorial, since that felt like kneecapping you for what would come later.
But on second inspection, it really could have been a bit easier, or at the very least give the enemy different dialogue whenever you reset so it wasn't as monotonous.
Thanks for the rev though, very enlightening
Great music!
Lightspeed6 is great. ๐
It's a bit weird that a successful shoot doesn't gain points, and a wrong shoot doesn't seem to have any consequences?
Yeah I tried to make a game in a day and thatโs what it turned out, I was thinking of adding a miss counter or something like if you miss 3 times you die but that does not really make sense. Thanks for the response!
Sometimes you don't need more than a minute to see how amazing and polished a game is, huge kudos for Peggle meets Puzzle Quest
Appreciate the feedback man ๐ actually we got the idea from peglin. We just found out about the peggle a week ago.
Might be a bit too easy, there's no real strategy, just put a lot of FF2s.
Guess Will Have To Add Difficulty Options
By The Way Did The Game Lag Or Crash?
Passionate game developer, made a JRPG, a card game, a racing game and more, now making cool Newgrounds titles.
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Joined on 2/28/14